The world of Carve the Fate

A stark, ink-black underworld drawn from Norse myth: barrow-mounds that won't stay shut, vaults older than the gods, an engine that learned to hunger, and a green hell under the roots of the world. Ravens watch; runes are carved into bone.

The world is told through its depths, its creatures and the strangers you meet on the road. This page is a tour of what the game itself shows you — for exact numbers and abilities, use the game guide.

1. The Barrows

where the dead still keep their oaths

9 common creatures, 3 elites and 5 bosses haunt this depth. Among the common ones: Draugr, Hollow Knight, Barrow Ghost, Tally-Stone Golem.

Bosses

Elites

See every creature in The Barrows

2. The Drowned Vaults

older than the gods, and still awake

7 common creatures, 3 elites and 2 bosses haunt this depth. Among the common ones: Tidegorged Thrall, Vault Maw, Hollow Chorister, Spawn of the Nameless.

Bosses

Elites

See every creature in The Drowned Vaults

3. The Flesh Engine

where iron learned to hunger

6 common creatures, 3 elites and 3 bosses haunt this depth. Among the common ones: Lattice Stalker, Conduit Wraith, Cipher Engine, Piston Ghoul.

Bosses

Elites

See every creature in The Flesh Engine

4. The Ironwood

the green hell beneath the roots of the world

6 common creatures, 2 elites and 2 bosses haunt this depth. Among the common ones: Howler, Strangler Vine, Thornback Boar, Mist of the Green.

Bosses

Elites

See every creature in The Ironwood

Strangers on the road

Between battles the map offers events — short, strange encounters with choices that cost blood, pay gold or hand you something dangerous. 21 different ones are in the game. The full options for each are in the event guide.

Symbols and curses

Dice are carved with six symbols — Sword, Shield, Bone, Skull, Reroll, Cross — and the dead-and-cursed side of the world shows up as statuses: Curse (takes 1 extra damage from every hit, per stack); Poison (at the start of its turn, loses hp equal to the stacks — then one stack fades); Regen (at the start of its turn, heals hp equal to the stacks — then one stack fades); Rot (permanent. each stack takes one reroll from every turn. a cleanse ritual purges it all); Gorged (it has fed. deals extra damage per stack — the glutton grows fat on every ritual you cast).

DescendChoose a bloodline