Characters
You don't play one fixed hero: you choose a bloodline at the start of each run. Each begins with a different bag of dice, a different amount of HP and gold, and a rule that bends the game its way. 4 are in the game today.

Viking
Shield wall and sword arm. Starts hardy and metal-heavy; her rituals turn shields into threats.

Necromancer
Frail, patient, surrounded. Starts bone-heavy with a Lucky Bone; his rituals raise the dead cheaply and drink from skulls.

Marauder
A reaver who reads bones as loot. Rolls high (6–11), never a symbol — he lives on pairs, runs and totals, his brute blows piercing any ward.

Skald
A battle-poet who speaks the fight into shape, verse by verse. Where others strike once, he sings many small rituals in a single breath — and his flexible bones bend to every stanza.
New to the game? Read how to play, then see the ritual guide to learn what each bloodline's dice are aiming for.