Updates
What has changed in Carve the Fate, newest first. The game updates itself the next time you load it.
A proper website for the game
Carve the Fate now has a home page, how-to-play guide, game guide, character and world pages, an FAQ and a privacy policy.
Daily Descent, autosave and a clearer first run
A shared daily run, automatic saving with a Continue button, a richer run-end screen and tips for first-time players.
Settings, haptics and text size
Separate music and effects volume, a motion override, three text sizes and haptic feedback on supported devices.
Zonto accounts, achievements and cloud saves
Optionally sign in with a Zonto account to sync progress, earn achievements and keep your run across devices.
Version 0.46 — the first itch.io release
Carve the Fate was published to itch.io as a browser build, with the duel server features switched off for the static host.
Bosses that break the rules
A wave of new boss fights that each twist a different rule — a reroll timer, immunity stances, a mirror phase, forced locks and more.
Head-to-head duels
The web version gained a PvP duel mode — draft a loadout from a budget and fight a friend's bag of dice in a best-of-three.
The Ironwood and the Skald
A fourth depth, the Ironwood, joins the descent — and a new bloodline, the Skald, who sings several small rituals in a single turn.