Events
Event nodes on the map offer a short scene and a choice. Some cost HP or gold; some hand you a die, rune or relic. Walking away is often an option.

The Bone Carver
A hunched figure works a knucklebone with a bronze knife. "A die for a price," it rasps. "The price is marrow."
- Pay in blood (lose 8 HP, gain a Necromancer Die)
- Walk away

Wayside Shrine
A moss-eaten altar to a god nobody remembers. Coins glint in the bowl. It is watching you decide.
- Offer 20 gold (gain the Bone Throne)
- Pray quietly (heal 6 HP)
- Rob the bowl (gain 15 gold, lose 5 HP)

Frozen Cache
A raider's pack, iced into the ground beside its owner. The knots are frozen solid; you could cut them, or chip the ice with bare hands.
- Chip it free (lose 4 HP, gain 25 gold)
- Take only what shows (gain 8 gold)

The Wandering Smith
A smith crouches over cold coals, turning a glowing rune in her tongs. "Bought with coin or with flesh — the rune doesn't care which."
- Pay 25 gold (gain an Echo Rune)
- Pay in flesh (lose 10 HP, gain an Exploding Rune)
- Leave the coals

The Blood Pact
A crown of black iron rests on a cairn, humming low. To lift it is to bleed for it.
- Take the crown (lose 12 HP, gain the Cursed Crown)
- Leave it humming

The Old Battlefield
Bones half-sunk in frost, picked clean but for what they carried. Coin and cold iron lie in the mud.
- Search the dead (gain 20 gold)
- Pry loose a warped die (gain an Iron Die)

The Frost Hermit
An old woman tends a fire that gives no heat. "Rest, or take the loaded bone — I've no use for luck anymore."
- Rest by the cold fire (heal 12 HP)
- Take the loaded die (gain Loaded Dice)

The Raven's Omen
A raven lands on a cairn, one eye milk-white. It caws three times and drops a splinter of carved bone at your feet.
- Heed the omen (gain an Echo Rune)
- Read its flight for silver (gain 12 gold)
- Wave it off

The Drowned Hoard
Half-sunk in a black tarn, a warrior's chest glints. The water is very cold, and very deep.
- Wade in for it (lose 10 HP, gain 30 gold)
- Fish it out patiently (gain Loaded Dice)
- Leave the dead their gold

The Gallows Tree
A dead oak hung with the shields of the defeated. One still gleams beneath the rust.
- Cut the shield free (gain an Aegis Rune)
- Say a rite for the hanged (heal 8 HP)
- Rob the swaying corpses (gain 18 gold, lose 6 HP)

The Burned Mead Hall
A longhouse gutted by fire. A cracked drinking-horn still holds a swallow of something amber, and a whetstone rests by the cold hearth.
- Drink the dregs (heal 12 HP)
- Prise the silver rings loose (gain 20 gold)
- Pocket the whetstone (gain a Whetstone Rune)

The Troll's Toll
A troll squats on the only bridge for a league. "Pay the toll," it grunts, "or bleed the toll. Makes no odds to me."
- Pay 25 gold (gain Warden's Aegis)
- Bleed for passage (lose 12 HP, gain an Iron Die)
- Ford the river instead

The Witch of the Fen
A fen-witch stirs a pot of something that whispers back. "A taste sharpens the eye," she says. "A secret sharpens the blade. Both cost."
- Sip the brew (lose 6 HP, gain a Sharpen Rune)
- Trade her a secret (pay 15 gold, gain a Tally Rune)
- Back out of the bog

The Sleeping Jotun
A frost giant sleeps beneath the glacier, its breath frosting the air. In its open palm rests a single heavy black die.
- Steal the die (lose 8 HP, gain a Weighted Die)
- Rest in its vast shadow (heal 10 HP)
- Tiptoe away

The Standing Stone
A weathered menhir crawls with runes. Touch them and they burn cold; some are still hungry to be read.
- Trace the deepest carving (gain a Corrupted Rune)
- Chisel a rune free to sell (gain 22 gold, lose 5 HP)
- Bow, and leave it whole (heal 5 HP)

The Winter Pack
Yellow eyes ring the treeline. The pack is starving; so, by now, are you.
- Cut through them (lose 14 HP, gain 25 gold)
- Buy them off with meat (pay 10 gold, gain a Skull Beacon)
- Climb a rock and wait them out

The Blind Seer
A blind seer reads bones by touch alone. "Your fate is heavy with skulls," she murmurs. "Shall I lighten it — or read it true?"
- Let her carve your die (lose 6 HP, gain a Necromancer Die)
- Cross her palm for a reading (pay 18 gold, gain a Ledger Rune)
- Refuse to know

The Robbed Barrow
A barrow gapes open, plundered generations ago — but the dead king's iron ring still circles a finger of dust.
- Take the crown-ring (lose 10 HP, gain the Cursed Crown)
- Reseal the tomb with proper rites (heal 10 HP)
- Sift the rubble for coin (gain 15 gold)

The Grave-Feast
A long table stands laid in the dark — smoked fish, black bread, mead still warm. The dead eat well here, and there is an empty seat with your name scratched into the bench.
- Sit and eat your fill (pay 25 gold, gain 7 max HP)
- Pocket the silverware (gain 15 gold, lose 5 HP)
- Toast the dead and move on (heal 6 HP)

The Heartspring
A spring wells up through the barrow-floor, steaming in the cold. The old songs say it rises from the world-tree's roots, and that those who drink carry a little of its stubbornness away with them.
- Drink deep (gain 5 max HP)
- Bottle it for the road (gain 15 gold)
- Wash your wounds (heal 10 HP)

The Storm-Glass Altar
Lightning fused this altar to black glass long ago. Thunder still lives inside it — for anyone reckless enough to reach in.
- Grasp the living glass (lose 9 HP, gain a Storm Rune)
- Offer gold to the storm (pay 20 gold, gain Twin Fang)
- Shelter in its lee and move on (heal 6 HP)