Runes
A rune is carved onto a single die. Some rewrite a face; others add an effect that triggers when that die is counted or when you play a ritual.
Exploding Rune
When this die is counted, deal 2 damage that splashes to every other enemy.
Echo Rune
This die counts twice.
Frozen Rune
This die locks automatically after the first roll.
Lucky Rune
One face of your choice becomes Wild.
Corrupted Rune
One face of your choice goes Blank; another counts ×4.
Boneshift Rune
Shields count as Bones.
Storm Rune
When you play a ritual, strike every enemy for 3.
Cleaving Rune
When you play a ritual, deal 6 to the focused enemy, splashing half to the rest.
Whetstone Rune
Swords count for 1 extra.
Warcry Rune
When you play a ritual, deal 2 damage per Sword counted.
Aegis Rune
Shields count for 1 extra.
Bulwark Rune
When you play a ritual, gain 2 Block per Shield counted.
Tally Rune
When your ritual counts three or more dice with a number among them, deal their total value as damage.
Ledger Rune
When your ritual counts a number, gain 3 Block.
Avalanche Rune
When you play a ritual, deal 1 damage to every enemy per Sword counted.
Sharpen Rune
Your ritual damage is increased by a quarter.
Mending Rune
When you play a ritual, heal 2.
Venom Rune
When you play a ritual, inflict 2 Poison on the focused enemy.